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Fixed Bug: Applications Disappear after Over the Air Install – iPhone App Development

I have been working with a couple of iPhone apps recently and in all cases I ve had to set up an Over the Air install client to distribute the apps to all the dev devices. My friend, Ulf wrote a ruby cms (hosted on github) for this very purpose (Thanks Much!). Here is a bug that seems to have baffled some people and never been an issue for some people.

Bug: The app installs but as soon as it does, the icon disappears from the screen.

This can be irritating, understandably.

Issue: The app id doesn’t match the provisioning profile.

Fix: Found Here

It turns out to be that the bundle-identifier in the app-info.plist file did not match the adhoc provisioning profile identifier. This property has to match the APP ID in the provisioning portal that you created the profile with.
i.e. My APP ID = com.TheApp.*
WRONG:
bundle-identifier
com.SomeOtherName.Whatever
CORRECT:
bundle-identifier
com.TheApp.TheAppName
Also, make sure that you replace ‘TheAppName’ with the same value as ‘Product Name’ in your project + target settings.

Building multiple buildings from a map inside maya

Tools needed:

Adobe Photoshop
Autodesk Maya
Google Maps
Google Earth

Lets get started

For this post, i am using the map data from NYC’s gis website. Here is the link http://gis.nyc.gov/doitt/nycitymap/

The first thing you need to do is decide the area on the map you are going to work on. I am going to start small, just a block from downtown brooklyn for now. My ultimate motive for doing this is to publish it inside BetaVille, the project i am working for as a 3D Artist right now. So, here is the block. All you need is a screenshot of the block.

Screenshot for building the buildings ground up.

 

 

Now, Open this up in Photoshop. We are going to use the pen tool to pen on top of the edges of the buildings.

Open it up in photoshop

Select the Pen Tool

Pen on top of the building edges

Export the paths to illustrator

Export Options

My code at work :)

Check out the Augmented Reality code at work, wrote this almost half a year ago!.

Cocoa Touch – n00b training

I have been doing a lot of self learning in the last couple of weeks and I decided to share the knowledge too all the n00bs out there. So, in the next couple of weeks, there will be a series of posts on n00b iPhone application development. No question is dumb so fire away, i ll answer if i can or i will look it up and let you know.

Microsoft Kinect – A Game Designer’s perspective

After trying out the new kinect add on for the XBOX 360, we at the Social Game Lab at BxmC are in awe of the system. But, its not without its shortcomings. Although the camera is one of the best at its class and price, it may not be the most tangible innovation in gaming for  more serious gamers. To put it simply, its NOT for serious gamers.

The kinect is based on movement, and the one tangible thing that you get out of movement at that scale is people getting tired. Games are designed so that they follow a story and the characters do not know what fatigue is. The only limiting factors are the physics engine and the world itself. Think about people trying to play Assasin’s Creed using the Kinect! No one is going to be able to make those moves, even if they are able to, how and where will they do it?

But what the kinect would be awesome for would be games that require imitation, interfaces that require more than m ouse pointers and clicks, Human imaging and medical purposes, even therapy like i was talking about in a previous post. Kinect would also be a huge thing in crowd gaming(something like i was talking about here).

More on this once we ve had our fair chance to play around with the kinect (read Hack it and use it for purposes it was not built to perform).

-Arun

Waiting line games at the apple store???

Waiting in line at the Apple store's Genius bar. (W14th st, NYC)

I am dropping off my mac for its 2nd repair in 6 months at the apple store on W14th in NYC and sitting here, I wonder how thousands of people waiting to do the same can be engaged. Disney comes up with innovative games and shows for people waiting on line, why cant every store do the same? After all wouldn’t it change how people feel about their experience at the store. Keep in mind that most of these people are here because they have a problem with their product.

I think every store out there should be thinking about how to keep their customers engaged while waiting in line, be it to check out or check in. It could be as simple as a trivia game on screen to as complex as a social interaction based game. I was discussing waiting line games with my friend Ashwin and he threw out an idea for a mobile app that would ask you if you like the person in front of you or immediately behind you and people would be able to see what other people say about them! Think about it, you could meet and laugh with totally random people!

We also talked about a trivia based game where people had to keep moving on to the next screen every time they answer a question! This could take a completely social experience where a bunch of people try to answer the question along with you. At the end of the day, if we keep people engaged, they wont even notice the time flying past them.

But it all comes down to how much the company would invest in keeping their customers on the waiting line happy.

-Arun

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