So I am just getting some much needed rest after attending the first Steel City Ruby Conf (and my first ruby conf). I have to say it was definitely one of the best conferences I ve been to, it was more of a well rounded conference than a technical conference! The theme of the conference seemed to be more “meet each other and listen to people in-between” than the normal “we have a bunch of people talking to ya” thing. The interesting part is that it opened up channels for people to communicate instead of just sitting around listening to people talk. The other cool thing was that we were encouraged to sit at different tables and lunch with a different group of people every time.
I am a relatively new to ruby and the community, though I ve deployed ruby apps before. I am primarily a PHP developer, I still love PHP and I am growing to love Ruby as well. The conference was a huge success, and I am enjoying my time in Pittsburgh!
I have been working with a couple of iPhone apps recently and in all cases I ve had to set up an Over the Air install client to distribute the apps to all the dev devices. My friend, Ulf wrote a ruby cms (hosted on github) for this very purpose (Thanks Much!). Here is a bug that seems to have baffled some people and never been an issue for some people.
Bug: The app installs but as soon as it does, the icon disappears from the screen.
This can be irritating, understandably.
Issue: The app id doesn’t match the provisioning profile.
It turns out to be that the bundle-identifier in the app-info.plist file did not match the adhoc provisioning profile identifier. This property has to match the APP ID in the provisioning portal that you created the profile with.
i.e. My APP ID = com.TheApp.*
Also, make sure that you replace ‘TheAppName’ with the same value as ‘Product Name’ in your project + target settings.
For this post, i am using the map data from NYC’s gis website. Here is the link http://gis.nyc.gov/doitt/nycitymap/
The first thing you need to do is decide the area on the map you are going to work on. I am going to start small, just a block from downtown brooklyn for now. My ultimate motive for doing this is to publish it inside BetaVille, the project i am working for as a 3D Artist right now. So, here is the block. All you need is a screenshot of the block.
Screenshot for building the buildings ground up.
Now, Open this up in Photoshop. We are going to use the pen tool to pen on top of the edges of the buildings.
I have been doing a lot of self learning in the last couple of weeks and I decided to share the knowledge too all the n00bs out there. So, in the next couple of weeks, there will be a series of posts on n00b iPhone application development. No question is dumb so fire away, i ll answer if i can or i will look it up and let you know.
After trying out the new kinect add on for the XBOX 360, we at the Social Game Lab at BxmC are in awe of the system. But, its not without its shortcomings. Although the camera is one of the best at its class and price, it may not be the most tangible innovation in gaming for more serious gamers. To put it simply, its NOT for serious gamers.
The kinect is based on movement, and the one tangible thing that you get out of movement at that scale is people getting tired. Games are designed so that they follow a story and the characters do not know what fatigue is. The only limiting factors are the physics engine and the world itself. Think about people trying to play Assasin’s Creed using the Kinect! No one is going to be able to make those moves, even if they are able to, how and where will they do it?
But what the kinect would be awesome for would be games that require imitation, interfaces that require more than m ouse pointers and clicks, Human imaging and medical purposes, even therapy like i was talking about in a previous post. Kinect would also be a huge thing in crowd gaming(something like i was talking about here).
More on this once we ve had our fair chance to play around with the kinect (read Hack it and use it for purposes it was not built to perform).